The Mage is one of the four basic classes. The Mage is able to do good amounts of damage from afar, while having a crowd control ability to stop incoming attackers. Due to its Magic Ability, its projectiles can go through walls.
The main significance of Mage's armor is that it has a big tome on the back of it. Other than that the armor is pretty simple with a vertical, neon stripe in the middle of it.
Being able to shoot through walls and having time stop are the main two advantages. It can be played Offensively and Defensively. Use this to your advantage by Time Stopping to set up combos. Use the ability to shoot through walls to cut off enemies and to do damage from afar.
Ability 1 - Pulse Shots: The user build up a stack of orbs, gets one orb per 1.5s, caps at 6. If you use this ability with all 6 orbs, it'll shoot them all at the same time. Damage: 100 per orb.
Ability 2 - Burst Orb: The user shoots out a sphere that doesn't do damage but applies Burst Mark, a effect unique to Mage. If you hit the enemy with Burst quickly again, it´ll explode and deal extra damage. Damage: None, but if you hit them with another ability. +200.
Ability 3 - Blast: The user shoots out a cone, dealing damage and applying Slow effect.
Critical - Ultimate Explosion: After a short delay, the user shoots a huge sphere which explodes after a set time, or on the first enemy hit.
- When near someone, spam all your moves for a pretty easy kill. ex: Use Burst Orb, Cone, and your orbs all at once.