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Overview

The Elementalistis a class with mixed play styles. Water is mainly used for self healing, Wind is for ranged attacks and knock back, Earth is used to gain defense, thunder is used for retreating, fire is used to deal after burn damage & default is barely used because basically every element Elementalist has is a direct upgrade. Elementalist costs 250 robux to buy. The Elementalist once was 25 robux to buy on the 7th & 8th of September 2018.

Appearance

[Describe what the class looks like. Include description of weapon and armor]

Specialties

[Overview of specialties including play-style]

Strengths

[Class Strengths]

Weakness

[Class Weaknesses]










Moves

Title Name Description Effect Damage Range Cooldown
[LMB] Hollow Blade Slash and deals damage

---

12 50studs 0.5sec
[Q] Void Warp Teleport forward and teleport everyone near you forwards as well

---

0 30 sphere studs 3sec
[E] Empty Blast Create a blast that deals damage 20 20 sphere studs 4sec
[F] Full Specturm Change element or use element special: after 1s Create an AoE that inflicts many debuffs Self

reload ammo

10 --- 8sec

Title Name Description Effect Damage Range Cooldown
[LMB] Volcanic Fury Slash forward and deals damage, third attack is a fireball

Teammate health+10

12 50studs 0.5sec
[Q] Flare Blitz Slash forward and deal massive damage, self damage to user, extra damage on Burning Target

Burning

0 30 sphere studs 8sec
[E] Burning Hand blast out multiple fireballs that inflict burn

Target Burning

--- 20 sphere studs 8sec
[F] Wildfire change element or use element special: breath out multiple fireballs that leave behind a burning trail Self

reload ammo

--- --- ---

Title Name Description Effect Damage Range Cooldown
[LMB] Lightning Strike slash and deals damage

---

12 50studs 0.5sec
[Q] Electric Current teleport up to two times quickly

---

0 30 sphere studs 8sec
[E] Chain Thunderbolt cast a thunderbolt that bounces to players and inflicts shocked

Self regenerate+2(5 times) Teammate

regenerate+2(5 times)

--- 20 sphere studs 8sec
[F] Lightning Rod Change Element or use element: hide a rod then after 1.5s strike the area with heavy lightning Self

reload ammo

--- --- ---

Title Name Description Effect Damage Range Cooldown
[LMB] Stone Crusher smash and deals damage

Teammate health+10

12 50studs 0.5sec
[Q] Rock Wall Create a wall in front temportatily Target

Blind

0 30 sphere studs 8sec
[E] Boulder Bash stun in front and gain armor

Self regenerate+2(5 times) Teammate

regenerate+2(5 times)

--- 20 sphere studs 8sec
[F] Earthquake change element or use element special: after delay create a massive aoe that inflict knockback stageer Self

reload ammo

--- --- ---

Title Name Description Effect Damage Range Cooldown
[LMB] Wind Bow Shoot out a wind arrow

Teammate health+10

12 50studs 0.5sec
[Q] Storm Spin spin quickly and deal damage over time Target

Blind

0 30 sphere studs 8sec
[E] Tornado Blast fire out a tornado that inflicts knockback

Self regenerate+2(5 times) Teammate

regenerate+2(5 times)

--- 20 sphere studs 8sec
[F] Divine Sandstorm change element or use element special: after delay create a stream of air that deals massive knockback Self

reload ammo

--- --- ---

Title Name Description Effect Damage Range Cooldown
[LMB] Water Gun rapid fire water bullets

Teammate health+10

12 50studs 0.5sec
[Q] Splash Bomb throw out a bomb that rolls and explodes, inflicts Slow Target

Blind

0 30 sphere studs 8sec
[E] Aqua Absorption create a wave in front, grant Regenerate on hit

Self regenerate+2(5 times) Teammate

regenerate+2(5 times)

--- 20 sphere studs 8sec
[F] Tsunami change element or use element special: create a massive wave that deals 15% of health and knockback Self

Regenerate

--- --- ---

Tips

  • [Add any tips you may have to help others use the class more effectively]
  • use smoke grenade to make enemy run away from you but careful not to stay for so long

Trivia

  • [Add any interesting facts about the class including community opinion of the class]
  • it's hard to escape . -.

Update Information

  • 4.0.6 Added Elementist
  • 4.0.7 nerf Elelemntist
    • Default
      • Void Warp reduce Damage from 5 to 4
      • Empty Blast increase Cooldown from 3 to 4
    • Fire
      • Flare Blitz increase self Damage from 10 to 12
    • Thunder
      • Chain Thunderbolt reduce Damage from 10 to 8
      • Lightning Rod decrease Range
    • Earth
      • Rock Wall increase Cooldown from 3 to 4
      • Earthquake Fixed HitBox
    • Wind
      • Wind Bow increase Damage from 10 to 12
      • Tornado Blast increase Damage from 4 to 6
    • Water
      • Splash Bomb increase Damage 5 to 8
      • Aqua Absorption increase Damage 5 to 8