"no highnoon for you"


Cowboy is a special class that can be obtained by entering a certain house and touching the bars as Gunner while on the map Cactus Canyon. It is known for its high-speed bullets that are very hard to dodge.


Cowboy has a white undershirt that mimics the tank tops that most classes have. Just like the other tank tops, this one has two red stripes on each side of the player's chest. On top of this undershirt, the player wears a cloak with a neon diamond presumed to be a badge. The player wields a six-shooter whose barrel, handle, and bullet compartments are the normal color while the hammer and the space in between the bullet compartments are neon.


Cowboy is extremely effective at stunning and quickly finishing off any enemy that it comes across all while staying at a distance. It is also is decent at hit-and-run situations as the player can get a few shots onto the enemy and then use Load&Roll to make an escape and finish the enemy if he or she is still following.


For most players, it is tough to land a bullet shot by Cowboy due to its fast-moving and small bullets. Also, this class has less room for mistakes than most due to its lower health. If the player messes up and gets in the enemy's range, they will most likely get hurt unless they escape somehow.


Title Name Description Effect Damage Range Cooldown
Attack Six Shots Cowboy shoots a single bullet from a stack of six. The bullet is small and quick. If the player does Reload Roll and then shoots a bullet, the bullet will 50% of the player's missing health in addition to the normal damage. None 150 points Map 0.2 seconds (six bullets until reload)
Ability 1 Reload Roll Cowboy rolls forward, and in the process, loads a special bullet into its gun. See Revolver for details on the special bullet. None N/A 35 stud roll 4 seconds
Ability 2 Binding Strike Cowboy shoots out a yellow bullet that deals less damage than a normal one, but it stuns the enemy. This costs no ammo. Stun (Enemy) 125 points Map 5 seconds
Critical High Noon Cowboy gains three bullets per a player currently in the arena, and then shoots them all out in succession. These bullets mimic those affected by Reload Roll. None Depends on the enemy's health. Map N/A



  • Six Shots refers to a common revolver, which is able to hold six individual bullets