Roblox Critical Strike Wiki
Register
Advertisement



Classes are sets of weapons and abilities that players can choose from to battle each other with. Each class has its own set of abilities suited to different playstyles, nearly guaranteeing there will be a class that suits you!

There are six roles that a class can take on, being Brawlers, Marksmen, Assassins, Bursts , Tanks, and Supports.

Special and Unique classes are stored separately from the six class roles, and they have very distinct identities and playstyles, but they still fall under the defined class roles.

Exclusives are the only classes that can be played through each different specific ways.

Unavailable are the classes that cannot be played in any public servers or were removed from the game.

The game currently boasts an impressive roster of 76 available classes, with 10 unavailable classes.

Classes

Six of the game's twelve starter classes, standing amongst each other at sunset


Classes consist of four main abilities each, being:

  • ATK: Your basic attack that has mostly very short cooldown. The default keybind is [LMB], or [M1].
  • AB1 & AB2: Your abilities. AB1 is usually a mobility move, and AB2 is sometimes an AoE move, a status effect inflicting move. The default keybinds are [Q] and [E] respectively.
  • CRT: Your special ability of a class. Sometimes it is used to switch modes of a class such as Archer, Ruler, Controller, Santa and Elementalist, sometimes it is used to upgrades ATK, AB1 and AB2 such as Hunter, Samurai, and more. The default keybind is [F].

The abilities' icons can be seen at the bottom of the screen in default, as it also movable by the player using [U] keybind.

Brawler

Brawlers are rounded melee Classes that have a fair balance between damage, health, and speed.

They rely mainly on dealing raw damage up close at a steady rate while being able to take multiple attacks at the same time, and they do not heavily focus on buffs or debuffs.

They are also recognized, along with Assassins, as some of the easiest classes to use due to their straightforward playstyles, though there are certain exceptions.

Marksman

Marksmen are agile ranged Classes that use their use their full arsenal of moves to deal damage from a safe distance.

They often rely on dealing a steady stream of damage from afar, while using their other moves to assist with their damage potential or keeping their distance (aka zoning.)

Most Marksmen boast stronger movement capabilities and/or range compared to other ranged classes, allowing them to keep their distance, but cannot completely outrun most Brawlers or Assassins.

As a trade off for a Marksman's powerful ranged attacks, they also lack health and somewhat vulnerable when pressured in close quarters. Additionally, map layouts allow melee classes to have an u[[

These classes' difficulties range from beginner all the way to experienced.

Assassin

Assassins are nimble close-range Classes that emphasize movement and dealing damage quickly.

They rely mainly on surprising and quickly taking out targets with high raw damage and fast attacks.

They also have higher base movement speeds than other classes and abilities that increase their mobility or help them evade attacks or rush down opponents.

Some assassin abilities can debuff opponents to an extent, but are more often than not focused on dishing out damage.

While they boast high damage and mobility, they also have the lowest health on average and have more limited ranges, and need to close the distance and pressure opponents in close quarters much more than other classes while avoiding/dodging hits.

They are also recognized, along with Brawlers, as some the easiest classes to use due to their straightforward playstyles, though there are certain exceptions. Looking at you, Dancer.

Burst

Bursts are high-power ranged Classes that focus on dealing high amounts of damage in a short time.

They rely mainly on dealing massive amounts of damage to targets from afar, either through flurries of projectiles, powerful combos, or heavy-hitting attacks.

Burst types may also utilize large projectiles and area denial to help them in combat.

While Burst classes are capable of almost instantaneously shredding opponents and have access to numerous kinds of AoE attacks, they also have low health, long cooldowns, and low mobility.

In addition, some Burst-type classes can also apply movement-impairing and/or damage-dealing debuffs, further increasing their lethality.

These classes are generally recognized as somewhat easy to extremely tough to use, depending on the Burst-type class in question.


Tank

Tanks are sturdy, powerful Classes that focus on survivability, defense, and control over anything else; albeit, some of them are capable of dealing massive amounts of damage in certain situations.

They rely mainly on their high health and defensive attributes to take more hits and hold their ground in a fight.

They are effective at punishing and whittling down over-eager targets through the use of powerful blows, stun combos, and counters.

While they can take more hits than other classes, they lack the speed to chase after faster targets, and their long, sweeping attacks are easy to predict and dodge due to their slowness.

These classes' difficulties can vary, but most are considered decently easy.

Support

Supports are classes that focus on buffing allies (in team modes) and debuffing enemies, but they can dish out a fair amount of damage too.

They rely mainly on applying debuffs to their targets to set them up for powerful combos, all while healing and/or buffing themselves to increase their survivability.

While they can buff themselves, they are much more effective at supporting teammates and providing them with buffs and heals that not only keep them alive, but make them stronger and turn the tide in team fights.

However, the support section has a wide variety of classes that could each fit different sections, like how Bishop could be seen as a brawler. This means the skill required for each varies widely.

Special

Specials are an assortment of various roles given to classes from previous events. All specials cost 100 tokens.

Unique

Uniques (formerly Gamepasses) are an assortment of various roles, just as Specials are.

The Uniques category features all six roles, and Unique Classes are obtainable by purchasing them with 5 Godlike Tokens, with the exception of Elementalist, being 10.

Exclusives

Exclusives are special roles that can only be played in each different specific way, occasionally gamemodes.

There are eight exclusive classes.

Unavailable

Unavailable are roles that were used to be available in the game, as currently it was either scrapped, temporarily or permanently removed.

There are ten unavailable classes.

Trivia

  • Formerly, every Unique classes costed 50 Robux to purchase by gamepasses, with the exception of Elementalist, being 250.
    • In Early Access of v5.8.0, they were costed 1000 points, along with Special before Token system returned.
    • Then they were costed 25 Godlike Tokens, with the exception of Elementalist, being 50.
    • In later updates, they were reduced to 15, then 10, and now 5. Elementalist was reduced to 25, 15, and now 10.
  • Special classes used to be obtained differently from other tiers and roles, as they were purchased by doing objectives during events.
    • In v5.7.5, they were costed 200 Event Tokens before arriving to v5.8.2, which is now reduced to 100.
  • Sparky, along with its gamemode, were originally to be dev-exclusive only.
  • Charmer is available to be used with the admin commands for private server owners.
Advertisement