One of the gamemodes in Critical Strike involves slaying bosses, which in turn, gives you rewards equal to winning any other gamemode. To complete the stage, one must slay the boss, and if he or she does it for the first time, they will be able to play as a weaker version of the boss.
|Name||Appearance||First Phase||Second Phase|
|Phantom (REMOVED)||Forgotten... It was based off of the Shadow class' looks.||Phantom boss was a player-sized humanoid that ran around the arena at a considerable speed. It attacked while chasing down players, and it was very hard to run away from the boss.||Phantom boss, after losing a certain amount of health, will enter its second stage. This is when Phantom boss will start spawning clones of itself and spend the majority of its time being a black cloud. Each clone can be taken out with 1-2 hits of any class, but they still have the same abilities as the original Phantom boss|
|Dummy (REMOVED)||Dummy boss was a massive version of the normal dummy.||Dummy boss stood in the center of the arena, and it did nothing. Surrounding it were circles that summoned hostile dummies that corresponded to the basic class types.||Dummy boss had no second stage.|
|Striker||Striker boss looks like an orange pumpkin with a gaping mouth. The mouth's inside glows and is purple. Its eyes are also purple.||Striker boss is an aggressive pumpkin that is invincible during this phase. It will place you in an arena where fireballs will randomly shoot from the walls. Striker boss itself will summon fireballs to rain down on the player. It also summons fireballs to shoot from its mouth or from its body.||After the player has survived two minutes of Striker's onslaught, Striker will go berserk. This causes the pumpkin to disappear, and a tangible, purple ball replaces it. Killing the purple ball will make the player defeat the boss. All fire will turn purple and deal one more damage; One fireball is enough to one-shot most classes.|
|Shadow||Shadow boss looks like a yellow ball.
It also can look like a black ball.
|Shadow boss stays in the center, and it flickers between tangibility and intangibility. When it is intangible, it turns into a mass of shadows. When it is tangible, it turns into a yellow ball. From the center, it will hurl attacks at players. It also has multiple "minions", which are black, mobile circles that are presumably shadows.||After losing a certain amount of health, a new soundtrack will start to play, and Shadow boss will proceed to be mobile. It will also summon more shadows and send out more waves of shadows. It will also initiate Shadow Spray.|
|Phantom (REBOOT)||Phantom boss looks like the Phantom class||Phantom boss spawns in the center of the arena, and proceeds to swiftly eliminate the closest player with a barrage of attacks similar to the original Phantom boss. It can spawn multiple ghouls, which follow the closest player to slash at players, or to launch three disks in seperate directions at the players. Phantom boss can also turn every square that’s diagonal of other squares on the arena floor into a death trap, it can be avoided by standing on a square that’s not affected. This is always the first move Phantom Boss uses after it spawns. Defeating this boss awards the Phantom Class in the Reboot.||After a while, Phantom boss will become enraged. All of its attacks become faster, and the amount of time between its attacks becomes shorter.|
|Boss Name||Move 1||Move 2||Move 3|
|Phantom||Phantom Slash - Phantom boss slashes with its disks.||Phantom Disks - Phantom boss swings its disks, throwing a five-spread of disks in front of itself.||Phantom Form - Phantom boss turns into a black cloud. In this form, it is faster-moving yet it is still tangible. It is fast enough to chase down most classes.|
|Striker||Unnamed - Striker boss summons a ring of fireballs around itself and launches them, creating a ring that becomes more sparse the farther the fireballs travel.||Unnamed - A wave of fireballs spew from Striker boss's mouth.||Unnamed - Striker sends homing fireballs raining from above. One fireball is usually enough to oneshot most classes.|
|Shadow||Dark Pulse - Shadow boss creates waves of shadows that roll across the map. It is very hard dot dodge this attack.||Unnamed - As mentioned above, Shadow boss will repeatedly use this move. It turns Shadow boss into an intangible mass of shadows. It also allows Shadow boss to use its attacks.||Shadow Spray - Shadow boss shoots out multiple "bolts" of shadows as if it is a Gatling gun. It has a bad aim, but the potential area where bullets could land is large. Shadow boss only uses this attack in its second phase.|
|Phantom (REBOOT)||Phantom Slash - Phantom Boss dashes towards the player to slash him/her with its disks.||Phantom Disks - Phantom Boss has three variants of this move. First is where it throws three disks in seperate directions, second is where it spins around for a short time, then releases three waves with five disks each, third is where it releases multiple larger disks all around it. All of these inflict the Injured effect on players.||Phantom Form - Phantom boss turns into a black cloud and follows the closest player. In this form, it is faster than the average speed, and is nearly invincible. If Phantom boss returns from this form before the attack runs out by itself, it will release a short wave of dark clouds that blinds players hit.|
- All of Striker's attacks deal Burn effect if they come in contact with you.
- You can stand on Shadow's head to avoid his Dark Pulse.
- When Striker was still a event, there were multiple modes, ranging from Normal, Hard, Hell, and Nightmare, each getting harder each mode. If you beat Nightmare mode, you got a exclusive badge for beating it, no class.