Echo - 80HP - 30 Speed - Brawler (Possibly special or unique)
LMB (0.6 Cooldown) - Echoed Strike/Reality Break -
Punch and deal 3 True Damage + 9 damage (one second after the initial hit)
LMB (with Null Spear) (seperate cooldown) (15 seconds) - Reality Break -
Absord your spear into your hand and punch forward, creating a (fracture point) in front of you and gaining fractured form (all incoming and outgoing damage is halved) for 0.5 seconds. Recast to hit again and phase out for 5 seconds.
ATK1 (10 sec cooldown) - Void Slice/Dimensional Spike -
Turn your hand into a sword (charge up of 0.3 seconds) and perform a spin slash that does 18 damage, however if it misses, give the user grey health and set this attack’s cooldown to 14.
ATK1 (used during Gateway of Nil animation) (15 second cooldown) - Dimensional Spike -
Stick your spike arm into the ground and pin the closest player (0.2) (within 16 studs), this creates a rift on the ground from where you struck the ground to where you hit the player (lasts 8 seconds)
Deals 8 damage
If you have the Null Spear, create a rift and teleport to the nearest player (within 32 studs) and leap out of the rift, stabbing the opponent for 12 true damage and applying knock-up. Set cooldown to 20 seconds.
ATK2 (12 cooldown) - Gateway of Nil -
Turn your hand into a pitch black spike with crystals of your weapon color and after 0.8 seconds, lunge straight forward (kinda like how superman flies), spin slightly and create a rift (10 seconds) in dimensions, then another a few studs away. any player or projectile that goes in the rift will come out of the other (kind of like portal). Any player hit by the spike before you go into the first rift will be pinned and dragged along with you into the second rift (does 12 damage, with Null Spear it does 16 true damage but does not pin or drag)
Can be recasted during the pitch black spike animation
ATK2 (recasted) (15 second cooldown) - Null Spear
stomp on the ground (does nothing, just for effect, stomp animation lasts 0.3 seconds), and transform your arm back into a hand, but now its holding a pitch black spear with a crystal tip (once again, weapon color)
Note: you fly lunge straight forward and spin to create a rift, which you then go through and come out of another one somewhere (not in a wall)
Another Note: Cannot be used during Phased out.
CRT (30 cooldown) - Eternal Limbo -
Become stationary for the duration of this effect, Create a pitch black field (20 studs, cannot go over void) around you and gain a variation of untargetable named “All Returns To Nothing”, any player caught in this field will have decreased speed and jump height and be unable to regenerate. They take 1 damage every 0.2 seconds, which heals you 1 health. At the end, several pitch black spikes come up and deal 5 true damage and heal you 5 health for each opponent hit.
(NOTE: THIS MOVE IS UNFINISHED. I HAD NO IDEAS BESIDES “All Returns To Nothing” MAKING YOU REFLECT MELEE DAMAGE AND DEFLECT PROJECTILES. THATS IT.)
PSV - Unstable Form - after a random amount of time (Decided by each phase) you change the dimensional plane in which you reside.
Forms -
Phased In - (8 to 16 seconds) - It’s kinda self explanatory. You are visible, you can attack, you can heal, you can gain effects, you can get hurt, etc
You are a part of our dimension.
Phased Out - (2 to 4 seconds) - Become (almost) completely invisible and invincible, but also become unable to attack or pick up health cubes (or gain effects, have passive regen, etc. this is a very long class suggestion and will probably not even make it into the game.) While in this form, you gain increased speed and have increased jump height. You look like ghost does when he uses his stealth when you are in this form too btw. Any projectiles will just go through you. You also have blindness.
Stuck In-Between - (3 seconds) - (If previous was phased in, you switch to phased out and vice versa) (happens rarely) Literally just stopped but with what i call “True Defense” (Its defense that things like true damage cannot bypass. in the case of Echo, it negates 75% of damage dealt) You cannot attack, you take only a fourth of any damage when hit, and you cannot move or be affected by gravity. your passive regen is stopped, and all effects given within this time have their duration increased by however long until you swap forms. (The only effect that can bypass this is rewind, which will rewind you back to the phase you were just in, but this is optional tbh)